Friday, September 18, 2015

'Destiny:' Xur Works A Little Differently In 'The Taken King'



Everybody’s favorite exotic weapon merchant is back for year two of Destiny, but he’s not quite like you might remember him. In year one, you could rely on him to provide one weapon, one piece of armor per class, and one random engram. He’s still selling one piece of armor per class, but the rest of the inventory is a bit different. He now sells either a specific exotic weapon or a random engram, as well as a “legacy engram” that will give you a weapon that won’t be particularly useful in year two, but will be a collector’s item for those interested in that sort of thing. He also sells a “three of coins,” a stackable consumable that increases the chances the next ultra you kill will drop an exotic engram. In addition, heavy weapon synthesis is down from 5 stacks to 3.

Today, you can find him in Tower North, by the guardian outfitter. He’s selling an insurmountable skullfort, Young Ahamkara’s Spine, The Impossible Machines, a helmet engram, and a legacy heavy weapon engram. Don’t be like me and buy the heavy weapon engram without understanding that it’s going to be underpowered! Here’s Bungie on the changes:
In Year One, Xûr was a community “loot drop,” a shared rallying point that everyone could cheer or curse. In Year Two, Xûr’s offerings have been changed so that he will select either a specific Exotic Weapon or an Exotic Engram for sale every week. This change is due primarily to our desire to give players more direct paths to acquiring the Exotics they want through Quests and gameplay experiences, and to avoid repetition in his inventory.

Xûr will also sell a new consumable, the Three of Coins, which gives bosses a chance to drop Exotic Engrams, including Weapon Engrams. These consumables have a cumulative luck effect, so even if one doesn’t net you a drop, the next one has a higher chance to do so.

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